curiousdiscoverer (
curiousdiscoverer) wrote2014-12-13 09:00 pm
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Power Without a Price
The first time Ezra finds Milliways he spends most of the experience overwhelmed by psychic sensory overload. Postcognition doesn’t really mix well with inter-dimensional nexus.
However when he walks out and tells about the experience, the true nature of the place is eventually revealed, furthermore he discovers that the Traders are very interested in using the unique location to seed magic to other worlds and they pay very generously for it. So Ezra’s family all hear about the story and stay in the look out for another door, just in case.
Years pass, and Ezra’s family gets a little smaller, and starting wishing for a door to show up.
Because resurrection is possible, but expensive and bringing three people back is impossibly costly without extreme circumstances.
So Ezra feels extremely lucky the day he finally finds a door again, with family in his apartment where they wait behind after Ezra grabs a few things while Temps holds the door.
He is now in better control of his powers and Milliways massive history doesn’t overload him anymore.
Ezra looks around the bar, sits on a table with a nice view and observes.
Is anyone here that could want and deserve magic?
However when he walks out and tells about the experience, the true nature of the place is eventually revealed, furthermore he discovers that the Traders are very interested in using the unique location to seed magic to other worlds and they pay very generously for it. So Ezra’s family all hear about the story and stay in the look out for another door, just in case.
Years pass, and Ezra’s family gets a little smaller, and starting wishing for a door to show up.
Because resurrection is possible, but expensive and bringing three people back is impossibly costly without extreme circumstances.
So Ezra feels extremely lucky the day he finally finds a door again, with family in his apartment where they wait behind after Ezra grabs a few things while Temps holds the door.
He is now in better control of his powers and Milliways massive history doesn’t overload him anymore.
Ezra looks around the bar, sits on a table with a nice view and observes.
Is anyone here that could want and deserve magic?
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He looks around, taking in the bizarre view from the front window again. There's a part of him saying "so it wasn't a dream!" which is being berated by the parts of him that already knew full well it wasn't a dream. Exploding stars... and, uh, right, someone's talking to him.
"Uh, yeah. Been here before. Weird place."
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The place is, in fact, empty besides the two.
"Most of the time at least," Temps says looking around "Are you an interesting person? I know I am."
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A napkin appears, issuing a gentle correction on the subject of omniscience, which Max ignores.
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A napkin explains pokemon.
"Ah, cool," Temps says after reading, she turns to Max "What are you interested in? I am Temperance by the way, call me Temps. Power copying magical girl at your service."
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Max eyes her suspiciously. Direct, and... he can't make assumptions about how she'll take anything he says, yet. She might be like that elf, where some innocuous part of speech could have unusual connotations. And... this one's magic, unless that's also some strange idiom.
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To illustrate the point of magic being a thing, she takes a flower from a nearby vase and the flower starts to grow, doubling in size.
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"So... your magic lets you make things grow. That's what you do?"
He offers no attempt at conciliation. His posture is tense as he draws himself up onto a barstool.
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When he is closer Temps can't help but look at the book cover " Interstellar physics? Is that book for real?"
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He thumps the book down on the counter. S'heavy.
"Others' magical powers? As in, more than one?"
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"Yes, more than one," Temperance says "it would be shitty if power copying was the only available. Changing plants is the only showing we have around in the moment, my half-brothers are here too, but they don't have visible abilities. Franklyn copies skills from the people around him, no personal knowledge. Ezra can heal minds and sense the past, he can even show it to people, but Milliways have so much past that it is dangerous to use here. Also, if you don't want to say your name, at least give me a better term than just you."
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There's two questions fighting for space in Max's mouth. First, sense the past, what that means and how it works seems extremely important, especially given the bar's alleged lack of knowledge as to its origins...
But the one he settles on is: "What's the... common thread, here? Are they all part of a... magic system, or does your world just independently allow for... all of those... what are the rules?"
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"Ah, the rules are a bit complicated to explain all at once," Temperance says "the most important ones is that people with magic, what I call mages, always have the ability to sense magic and at least one other power."
Temps sips from a glass of water.
"A mage gets powers depending on a few factors, skills, personality and heredity," Temps continues "the last one means that your powers are influenced by the powers of your family,ancestors or the mages that gave you power, I will explain that in a minute. Using a power costs a energy we call mana. Side note: I using my preferred terms, but back home people have all sort of different names like witches, psychics, gifted, post-humans, etc. It only got worse after magic went public. Anyway, one can be born a mage like me, or one can be infused with magic. The popular process needs two or three mages who expend twelve hour sending purified mana to the mage candidate."
Temperance can't help but feel very curious about Max reaction to that.
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Max jots down several questions, but the most pressing, he decides, is...
"Spells. That's what I... this is all answering 'what', but no how or why... powers, you can... control plants, change minds, see through time... those are all, they're, completely different sorts of things! Why would they- how can they all run on the same 'mana', and follow these same rules?"
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"Using the term spell is sort of unpopular even among the most superstitious mages," Temps says "I honestly don't know how it works, people are trying to figure it out back home. The best explanation I can offer is that individual mage powers are like mechanisms that change mana so it has the observed effects, there is extensive research to reverse-engineer magic powers with different levels of success. The advances in science are estimated to be about twenty years ahead of your world, but most isn't public knowledge."
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"So... how long has magic existed, in your world? If people are working on figuring it out, how long have they been trying?"
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Temps eyes Max head to toe.
"Don't take this the wrong way," Temps says "but why are you curious about figuring out magic? Want to see if you can become rich slash edifice of human knowledge with it?"
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He taps at his keyboard for a bit.
"...ten to fifteen years of academic research, and 'other people' don't know yet. And..."
He consults his notes, briefly.
"...it works here, in this bar. The plant. So... the question is, is magic something that works in all universes, or is the source of its power limited to your world, and that it works here is another one of the bar's inexplicable conveniences?"
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Temperance starts petting the bar "Who is the inexplicable convenience? you are! yes, you are!" she says in a mocking tone. Temps turns to Max again.
"If anyone anywhere has figured out magic they didn't publish a book that the bar could provide us," Temperance continues "there are books with practical details about magic, but I don't think they are the kind of unknown you are interested in, they are pretty useless if you don't have magic in your world," she thinks for a moment "my half-brothers might know more than I do but not much, Franklyn could tell you about the underlying physical principles on how some powers work."
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He pores over his notes for a moment, confirming the situation. "You've implied... that I can have magic, then. What's the catch?"
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"Unless you are a very convincing non-person android, yes, you can have magic," Temperance says "There isn't really a catch... It could be hard to control the powers in the first six months but it is easy to manage without risking serious injury. If you want a sort of catch: the two or three mages that will do the process need motivation to do it, because it takes twelve hours and it is tiring and the mages will need at least a couple of days before you can do it again."
Temperance isn't trying to be pause dramatically, but she does sip from her water glass again, it is funny how the conversation in this bar tend to have one side talking for a long period.
"I do have some motivation to give you powers," Temps says with a grinning smile.
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He hears the part about resurrection, and flags it as important, but foremost in his mind is his uncertainty...
"What does it mean that a universe is 'seeded' with magic? Anything more than 'people with magic exist in it'? Some way the universe is altered, by having magic in it?"
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"Right, but- you said its presence 'gives properties to some materials or species'- that's the kind of thing I'm wondering about, if... let's say, some magic requires an eye of newt, does it... automatically bestow magical usefulness on all newt eyes when it enters a universe? What I'm asking is... does magic cause any global changes to how things work, to accommodate itself, or does it need to... touch things?"
He's not sure he's getting through.
"What I mean is... if I accept your deal, and 'get magic', and then walk back through that door... will anything about my world change, aside from the presence of my magic?"
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