curiousdiscoverer (
curiousdiscoverer) wrote2014-12-13 09:00 pm
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Power Without a Price
The first time Ezra finds Milliways he spends most of the experience overwhelmed by psychic sensory overload. Postcognition doesn’t really mix well with inter-dimensional nexus.
However when he walks out and tells about the experience, the true nature of the place is eventually revealed, furthermore he discovers that the Traders are very interested in using the unique location to seed magic to other worlds and they pay very generously for it. So Ezra’s family all hear about the story and stay in the look out for another door, just in case.
Years pass, and Ezra’s family gets a little smaller, and starting wishing for a door to show up.
Because resurrection is possible, but expensive and bringing three people back is impossibly costly without extreme circumstances.
So Ezra feels extremely lucky the day he finally finds a door again, with family in his apartment where they wait behind after Ezra grabs a few things while Temps holds the door.
He is now in better control of his powers and Milliways massive history doesn’t overload him anymore.
Ezra looks around the bar, sits on a table with a nice view and observes.
Is anyone here that could want and deserve magic?
However when he walks out and tells about the experience, the true nature of the place is eventually revealed, furthermore he discovers that the Traders are very interested in using the unique location to seed magic to other worlds and they pay very generously for it. So Ezra’s family all hear about the story and stay in the look out for another door, just in case.
Years pass, and Ezra’s family gets a little smaller, and starting wishing for a door to show up.
Because resurrection is possible, but expensive and bringing three people back is impossibly costly without extreme circumstances.
So Ezra feels extremely lucky the day he finally finds a door again, with family in his apartment where they wait behind after Ezra grabs a few things while Temps holds the door.
He is now in better control of his powers and Milliways massive history doesn’t overload him anymore.
Ezra looks around the bar, sits on a table with a nice view and observes.
Is anyone here that could want and deserve magic?
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Is this a reference from a book from the future? It totally was. Sabrina will hardly notice as Franklyn starts shooting popcorn at everyone, eating a few every time he needs to dodge.
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And turns.
Suddenly there's a three-on-one attack against him.
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of course, "succumbs" actually means that he forgets that he is suppose to throw popcorn back and starts eating the ones that fall on his mouth or shirts.
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Of course, she forgot that this means she doesn't have any more ammo.
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Winner of the Great Milliways Popcorn War: Ann
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Presently, they still have a basket full of picnic food! Delicious picnic food! Frankly tries a bit of everything, after serving the first piece to his new leader: Ann the Popcorn Queen.
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For a while there's just munching, until Ann's done with her first plate.
"I wouldn't want to be the person who ends up having to clean all this up. Actually, I feel a bit bad already."
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Bored, she stands from the bed and goes searching for her clothes.
Most things had been left in the common area and she is searching for a shirt when her heel touches Franklyn's own luggage.
There is a metallic sound that she finds familiar.
Curious, she carefully takes the thing out of the gym bag (the underwear is clean, she can't find clean underwear icky, half-siblinghood or not). She exams the object in her own hands and realizes it was the luck power who found it for her.
Temperance contemplates the object for several long and quiet moments thinking.
She descends and talks with the Bar, then she goes upstairs again, changes into a fresh shirt and goes down again with the object in her hand.
Few minutes later she is in the backyard, with a plastic cup filled with something beige in one hand, the other hand has a plastic bag with dice, cards and a few toys.
"Hey, everyone!" Temps shouts raising the hand with the plastic bag "wanna see Lucy and me trying a few tricks?"
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She takes a few sets of dice and two decks of cards.
"But we can still can test a few things now," Temps says "We can test how much your power affects the luck of people close to you, how it performs when opposed to my copy and if the results are changed if we are both working as a team."
Temps offers two dices and a dice cup for Lucy and offers the same set for Sabrina, she has a set of her own.
"I don't think the power has a explicit control of luck, not yet," Temps explains "but we can test the cooperation effect this way. Lucy only wins if I get the lowest in the dice roll. Me and Sabrina win if we get the highest. We roll three times and the last place pays a desert for the winner, but Sabrina can choose to not pay the prize for Lucy. Got it? Lucy roll first."
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"It's not two sixes," she observes.
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She rolls four and three.
"Your turn, Sabrina."
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"So Lucy wins, I lose. I don't want to pay up, so let's just try again."
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She rolls again and gets two fives.
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"I wonder if my next roll will add to seven again," Temps says.
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"This time you lost, Lucy won again. But it's still not statistical significance."
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Lucy gets six and five again.
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She rolls two and five.
"Adds to seven again," Temps says "I used to think seven was my lucky number and it is more amusing to roll only results that add to seven than not. It is luckier, even if it doesn't let me win."
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