curiousdiscoverer (
curiousdiscoverer) wrote2014-12-13 09:00 pm
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Power Without a Price
The first time Ezra finds Milliways he spends most of the experience overwhelmed by psychic sensory overload. Postcognition doesn’t really mix well with inter-dimensional nexus.
However when he walks out and tells about the experience, the true nature of the place is eventually revealed, furthermore he discovers that the Traders are very interested in using the unique location to seed magic to other worlds and they pay very generously for it. So Ezra’s family all hear about the story and stay in the look out for another door, just in case.
Years pass, and Ezra’s family gets a little smaller, and starting wishing for a door to show up.
Because resurrection is possible, but expensive and bringing three people back is impossibly costly without extreme circumstances.
So Ezra feels extremely lucky the day he finally finds a door again, with family in his apartment where they wait behind after Ezra grabs a few things while Temps holds the door.
He is now in better control of his powers and Milliways massive history doesn’t overload him anymore.
Ezra looks around the bar, sits on a table with a nice view and observes.
Is anyone here that could want and deserve magic?
However when he walks out and tells about the experience, the true nature of the place is eventually revealed, furthermore he discovers that the Traders are very interested in using the unique location to seed magic to other worlds and they pay very generously for it. So Ezra’s family all hear about the story and stay in the look out for another door, just in case.
Years pass, and Ezra’s family gets a little smaller, and starting wishing for a door to show up.
Because resurrection is possible, but expensive and bringing three people back is impossibly costly without extreme circumstances.
So Ezra feels extremely lucky the day he finally finds a door again, with family in his apartment where they wait behind after Ezra grabs a few things while Temps holds the door.
He is now in better control of his powers and Milliways massive history doesn’t overload him anymore.
Ezra looks around the bar, sits on a table with a nice view and observes.
Is anyone here that could want and deserve magic?
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"I don't like everything, I like flying! I'm going to be an airplane pilot, but first I have to sit at school. It would be so cool if I could fly without studying, but the machines are super complicated and I need to learn first. Robots can't really help me fly because sometimes they have a hard time deciding what to do and it's bad if that happens while they're flying a plane and the people who're supposed to fly the plane don't know what to do without a robot."
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"I had these ideas for my first drinks," Franklyn said "see if you can get the Bar to make any of them, go top to bottom if she answers no."
Ezra takes the paper without commenting. Franklyn turns to Lucy and the sisters again.
"I don't need to study to fly a vehicle, but I do need someone that knows around ," Franklyn comments "great if you need someone to take turns, but I never tried that. I used to enjoy reading, but it is so much easier to just use my power now. I am surprised that they haven't perfected autopilots robots yet, even with that incident with the terrorist in 31.
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"Option 7b was the winner," Ezra informs placing the milkshake in front of Franklyn "I don't think the Bar likes to be empirically tested, or at least not with a list as long as yours."
Ezra sits next to him and sips his own wine.
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He drinks his milkshake from the supplied straw, it doesn't taste like literally everything, but it tastes like many perfectly layered fruit milkshakes.
"Extremely generously," Franklyn says "this is great!"
Under the table pokes Ezra, he tries to be discreet, but...
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"What the hell?!" Ezra exclaims "what are you trying to do?"
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Franklyn looks nervously at the sisters.
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He sighs.
"Maybe we should... just tell them," Ezra says.
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"Tell us what?"
She pokes at Ann who has fallen asleep on her chair.
"Wakey wakey," a brief glance at Lucy "dearest sister of mine."
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Franklyn stops drinking with an audible swallow and say.
"To properly seed a world," Franklyn says "you need three mages in it, so they are able to infuse other mages by themselves."
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"Oh, Teleportation powers often have..." Franklyn launches on a complex explanation that involves too many physical terms and thaumatological terms to be understood, he will stay that way until interrupted. It does seem to boil down to "teleporting is safe or doesn't happen".
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"We have a few magical charms," Franklyn says "to spend or deposit magic, if the new mage power is really bad he can just spend most of his mana so the power lacks fuel."
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She's not stupid, she's not going to endanger herself, is what she means but doesn't say.
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Her look to Ann speaks louder than words: I'm still worried but I can't say no.
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“You two really don’t need to do anything you don’t want,” Franklyn says “we didn’t expect everyone to accept magic door to door salesmen offers. You ladies are the first trio that Ezra found, but he is searching for less than a day. We can stay in Milliways for about a subjective month without hurting our savings, maybe three or four if we do hurt.”
“Magedom also pass on to children, I implied that, right?” Ezra says “three mages is certain, but if even only one of you has enough magical children, it still counts… but in that case I would prefer waiting a few days to find another two or more people.”
“Since time is paused in our worlds,” Franklyn says “we can give you time to think and talk among yourselves or ask questions.”
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"Not all," Franklyn says thoughtfully "Actually, let me calculate that."
Franklyn pull his smartphone from a pocket and does some calculation while talking with himself quietly.
"Okay, I using data from our world," he says taking a piece of napkin and a pen from another pocket he writes "all the numbers and chances in your world will be smaller. The hypothetical second generation would have at most 35% of magehood per kid... if you have three kids this means 72.5% chance of one mage or more. This if you don't use surrogates and you are having your own biological child. Using a surrogate that isn't a mage lowers the chances to 22% per kid, and using a non-mage egg lowers it to 29% per kid ," he writes more complementary numbers.
Franklyn offers the piece of paper to Ann.
"Now, children can inherit magehood," Franklyn continues "but only the strongest and oldest mage families have children with active powers and even then there is a proportional age-related strength. A child bellow the age of 7 with teleportation might teleport about... a total of 60 feet a day before being too magically exhausted to remember walking. Given our family own history and some complicated mage statistics, I would give you children 5% chance of a 7 year old or younger with powers and 85% chance of activating after the age of 15."
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